I don’t think I understood the extent to which performance is central to modern game fandom. Are you surprised at all the attention your game has garnered?Ī: Yeah extremely. Q: Getting Over It has received high praise from critics and fans, despite how punishingly difficult it is. You need to let your brain adapt to the system. #Getting over it with bennett foddy soundtrack pro#Q: Do you have any pro tips for new Getting Over It players, or do you feel it’s better feel things out and learn as they go?Ī: Generally with my games if you try to apply a formula, it’s not going to work out. #Getting over it with bennett foddy soundtrack Pc#But Humble approached me wanting to commission and original game and I felt like I should design something for their primary audience: people who play on a desktop PC with a mouse and keyboard. Q: What inspired you to create Getting Over It for platforms like Steam after releasing several browser games like QWOP, CLOP, and GIRP?Ī: Browser games are back, I think, after a few years in an awkward technological zone between Flash and HTML5. Then he said, “Well, start again.” That’s how I want people to read the game. Q: Do you ever watch Let’s Plays or live streams of Getting Over it? What have been some of your favorite reactions?Ī: I really liked the Baertaffy stream where he fell from the end of the game back to the beginning and just paused for ten seconds in silence. I knew I wanted to make an uncompromisingly difficult game but I also needed a way of framing that difficulty so that it wouldn’t simply be sadistic - inserting myself in the game was a solution that seemed to make sense. Q: What inspired you to create Getting Over It, and was it designed to be more challenging than your previous titles like QWOP, or more straightforward?Ī: I wanted to double down on QWOP for sure, but the main inspirations were Sexy Hiking, Cibele, and The Beginner’s Guide. Good video games have mechanics that are unruly and disobedient - that’s the guiding principle. How much work and planning goes into creating this unique balance?Ī: I’m interested in rich, analog interactions, so I feel like this element flows from that aesthetic rather than from explicit planning. Q: One common theme among your games is that they feature mechanics that appear simple until you start to play around with them, thereby revealing how difficult they truly are. Flash was a low enough technical bar for me to hurdle over and it allowed me to do a lot of stuff visually. My earlier attempts at learning to make games had been in AMOS and Borland C and I was just totally lost. Q: Was the experience of creating your first game easier or harder than you initially anticipated?Ī: It was easier than I anticipated, I guess. It was the support and shared experiences of other forum indies who allowed me to finish it. The first game I ever finished was Too Many Ninjas, a simple flash game which came out at a time when a simple flash game could be featured on Kotaku. Q: What first prompted you to explore independent game development and what was the first game you ever created?Ī: I’d been interested in making games since I was five years old, but it wasn’t until I discovered the TIGsource forums that I ever felt like it could be possible for me. What inspired Bennett Foddy to create a game like Getting Over It? What were his previous experiences like, and what plans does he have for the future? Can we expect a Nintendo Switch release of QWOP or Getting Over It? To find out, we decided to go directly to the source! While playing the game, we find ourselves wondering about its creation. It truly is a captivating, frustrating, and endlessly addicting masterpiece. The more we play of Getting Over it With Bennett Foddy, the more engaged we become. Currently, we’ve been unable to reach the summit, and have lost track of how many times we’ve fallen.ĭespite our lackluster progress, though, we can’t help but want to jump back in to see if we can make it just a little bit farther. Having failed to learn our lesson with QWOP the first time, we promptly dove into Getting Over It without a single moment of hesitation following its PC release. However, he’s also the evil genius behind several cult classic browser games including the mind-numbingly difficult runner, QWOP. You may know Bennett Foddy from his latest release, Getting Over it With Bennett Foddy.
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